WebMar 19, 2024 · you are comparing the specific array's object (colliders[i].gameObject) with the current monobehaviour the code is running in (gameObject or this.gameObject). In a class, you can access all the public and protected members it inherits from skypping the this keyword, as it can be understood you refer to the current instance by default. WebUnity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. ... I am trying to compare two GameObjects to see if they are the same: GameObject foo; void Start(){ foo = Instantiate ...
Unity - Scripting API: GameObject.CompareTag
Web2 days ago · Thanks for contributing an answer to Stack Overflow! Please be sure to answer the question.Provide details and share your research! But avoid …. Asking for help, clarification, or responding to other answers. WebMar 11, 2015 · Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. ... I needed to compare two GameObjects (Object "Alpha" and object "Beta") to see if a subclass … predict my lifespan
unity3d - Unity comparing gameobjects - Stack Overflow
WebOct 28, 2024 · What tells unity that a cursor is hovering over a button and how can Unity Netcode for Gameobjects affect it? Hot Network Questions Can the conduct of a victim after the act has occured have any bearing on the guilt of the accused? WebFeb 24, 2024 · 201. I have a few cubes that can be carried across scenes by the player. Currently: 1) When player pick up cube - move cube to persistent scene. 2) if released, check if original scene is loaded - move cube to original, else move to another scene (not persistent) 3) if no other scene beside persistent scene is loaded (probably never the … WebNov 10, 2013 · I have tried out two different methods, but it does not work. following code: Code (csharp): // target to chose, this will the gameObject look at. public Transform target; // bool gameObject [moving or stop moving forward] private bool movement = true; // THE 1st TRY. // check if game object-position equals the target-position. predict my period